Online Expos, Reality TV, And Radio Shows!

Tuesday, October 28, 2008
  ON24 to Host 'All About Email' Virtual Expo

ON24, Inc.(http://www.ON24.com), the global leaderin Webcasting and Virtual Events solutions, announced today that thecompany will produce for the North American Publishing Company (NAPCO) avirtual trade show on email marketing and commerce. To be held November 13,the live, interactive event will be powered by ON24 Virtual Show, acompletely customizable virtual events venue designed for use in demandgeneration and corporate communications programs.

Attendees of NAPCO's"All About eMail Virtual Conference & Expo" will be able to accessthe show online from any computer platform, including Macintosh, withouthaving to download any proprietary software. Once inside, attendees willsee that the virtual conference resembles an actual trade show andincludes, for example, an auditorium for a keynote address and othereducational sessions delivered through ON24's reliable webcasting solution."With ON24 Virtual Show, the appearance of a virtual event is completelycustomizable and can resemble actual locations. We develop 3D renderingsbased on either artist sketches or photographs, which provides a uniquelook that reflects each company's brand and personal identity," explainedDenise Persson, ON24's CMO.

NAPCO selected ON24 Virtual Show because of ON24's reputation fordelivering quality virtual events that extend a company's brand awareness and generatequalified leads through comprehensive statistics and reporting.

ON24 provides the industry's most sophisticated reporting analyticsregarding attendees' activities, such as document downloads, averageviewing times, participation in discussions and responses to polls andsurveys. By incorporating ON24 Virtual Show into their digital eventmarketing initiatives, organizations can enhance brand awareness and obtaintangible results for their demand generationinitiatives.

"ON24 understands how to extend a company's online presence to improvebrand awareness while also expanding revenue opportunities," said AlexisLuciano, NAPCO Director of Marketing, Webinars and Paid Products. "Ourexhibitors and sponsors rely on us to provide innovative programs thatdrive ROI for their digital marketing programs. For our 'All About eMail'virtual conference, only ON24 provided us with an integrated virtual showsolution that combined the sophisticated virtual environment that wasaffordable, and our customers demand with the social networking featuresthat benefit our attendees."

NAPCO operates magazines, trade shows and online services in variousindustries, including printing and packaging, direct marketing, promotionalproducts, consumer electronics and publishing. Focusing on effectivemarketing strategies, tips and tactics, the "All About eMail VirtualConference & Expo" is presented by NAPCO's eM+C Magazine. For moreinformation about this virtual show, visit:http://vshow.on24.com/clients/vshow/napco/register.htm?partnerref=on24pr.

About NAPCO

Philadelphia-based North American Publishing Co. offers more than 15information-based print, digital and Internet products and produces leadingtrade expositions. NAPCO builds on 50 years of service to existing andemerging new markets in commercial printing and graphic arts, directmarketing, publishing, consumer electronics, and promotional products. Formore information about NAPCO, visit http://www.napco.com.

About ON24, Inc.

ON24, Inc. (http://www.ON24.com) is theglobal leader of webcasting and virtual events solutions for demandgeneration and corporate communications. ON24 provides the most reliableand trusted solutions that enable organizations to plan, produce anddeliver cost-effective online events, including lead generation webinars,virtual shows, internal communications, continuing professional educationand executive announcements.

More than 700 global organizations in technology, publishing, life sciences, government, and financialservices rely on ON24, including Business Objects, Cardinal Health,Cisco Systems, UBM Media, Credit Suisse, U.S. Department of Education, GEHealthcare, IBM, Motorola, National Science Foundation, and Samsung. ON24is headquartered in San Francisco, with offices in Washington, D.C., NewYork, London and Beijing.

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MEDIA CONTACTS:Cece Salomon-LeeON24, Inc.Phone: 415-369-8332Email ContactCurtis SparrerConnecting Point CommunicationsPhone: 415-442-4034Email Contact

 
Friday, October 10, 2008
  Automation Equipment Manufacturers to be Showcased on the International Industrial Trade Show

The organizer of the Web's first virtual trade show for the manufacturing community ArriveNEWS, will showcase a number of manufacturers and suppliers of factory automation equipment, robotic systems and controls.

ArriveNEWS.com, The publisher of the International Industrial Trade Show (IITS), an on-line exhibition at http://www.ArriveNEWS.com/iits.html announced today it will exhibit a number suppliers offering a wide range of automation equipment such as factory industrial robots, conveyors, system integrators, automated welders, machine automation systems, machine controls, item separators, overhead conveying systems, automated bulk material handling equipment, custom robotic systems, control panels and allied products.

According to Maria Santos, spokeswoman for ArriveNEWS, the on-line trade show includes offerings for a large variety of automation equipment, systems, software and controls as well as system integrators from suppliers serving primarily but not limited to North American and European markets. Santos said companies that manufacturer factory automation equipment are invited to register as an exhibitor of the International Industrial Trade Show at no charge at http://www.worldwideindustrialmarketplace.com/freelisting.html.

"IITS offers a wide selection of automation equipment from suppliers of factory robots, assembly systems, conveyors and control panels to a broad range of automated welders, material lifts, item pickers, custom machine automation systems and other industrial automation equipment," says Santos. She added, "The International Industrial Trade Show is designed to bring together buyers and suppliers of factory automation equipment and other industrial goods and services."

According to Santos, IITS recently added 73 exhibitors to its online expo which was first introduced last January. ArriveNEWS, a division of the Industrial Leaders Group (ILG) also provides Open RFQs From Industrial Buyers on its Web site accessible through ILG's network at http://www.IndustrialLeaders.com/mfg.html. Santos said the site enables companies sourcing for automation equipment and other industrial products to submit RFQs directly to pre-screened suppliers in North America, Europe and Asia.

About ArriveNEWS

ArriveNEWS provides information, inside news and independent reviews on various industrial fairs, trade shows and exhibitions held in national and international markets for manufacturing, industrial and construction professionals at http://www.ArriveNEWS.com

This press release was issued through IndustrialPR. For more manufacturing and engineering news go to http://www.industrialpr.net

 
Thursday, October 02, 2008
 

 
Sunday, September 28, 2008
  ITEXPO West 2008: Thoughts Before the Curtain Rises

Held at the Los Angeles Convention Center here in sunny California, ITEXPO West, brought to you by the Technology Marketing Corporation of Norwalk, Connecticut, is one of the IP communications industry’s longest-running expo/conferences. TMC
continues to flourish in an era that has seen the demise of its competitors.

Even so, all is not sweetness and light for the high-tech expo/conference business. Major economic pressures continue to burden both exhibitors and attendees, which makes ITEXPO’s success all the more remarkable.

Perhaps it’s our energetic exhibit hall pulsating with solutions for enterprises, SMBs, government agencies, non-profits, resellers, developers, carriers and service providers.

Or perhaps it’s the quality of our attendees, a gathering of the world’s buyers, sellers, resellers, investors and manufacturers, who enthusiastically forge new relationships and close deals.

Whatever the source of its success, ITEXPO West — and its sister show ITEXPO East — continue serve as a great watering hole on the vast savanna that is today’s telecom marketplace.

This year, expect a torrent of press announcements, online articles by TMCs editorial staff and blogging by a full spectrum of people, both experts and non-experts, spewing forth news and opinion all over the blogosphere. (At least you can say that we’re very accommodating to everybody!)

I’ve been reporting on telecom since 1994, and I must admit that the technology now appearing is finally giving full credence to that old shopworn term, “convergence”. Hardware technologies are converging, differing applications are being “glued together” into useful unified communications suites and mash-ups, rich feature sets previously available only to major corporations can now be enjoyed by SMBs and even projected to run on mobile devices.

The world is changing rapidly, and organizations worldwide must invest in this technology and use it religiously if they hope to remain viable. That’s why thousands of people convene each year on ITEXPO West at the Los Angeles Convention Center. Hope to see you there too.

Richard Grigonis is Executive Editor of TMC's IP Communications Group.

 
Monday, September 08, 2008
  The kids are taking over virtual worlds
Although digital realms haven't caught on among adults, future is paved with child-centric fare

Remember how we were all supposed to do our real-world shopping in virtual malls and hold our business meetings in virtual offices by now?

Despite the ups and downs of highly detailed 3-D virtual worlds such as Second Life that never really happened.

But you or your kid can buy a stuffed unicorn, and then go online and pretend to prance it around in the virtual worlds run by Webkinz, like more than a million other users do each month. You can join a crew of 5.5 million virtual pirates created by users worldwide and do some digital marauding on The Walt Disney Co.'s "Pirates of the Caribbean" site.

You can slide around on ice with virtual friends at "Club Penguin." Or turn yourself into an avatar fairy in Disney's forthcoming "Pixie Hollow" virtual world.

This week, as the anticipated video game "Spore" hits the market in North America, you can build a virtual universe populated with creatures ranging from the smallest of protozoa to the oddest of six-eyed giants that must survive through five stages of evolution. Link up over the Internet with other "Spore" fans worldwide, and Darwin's survival of the fittest becomes as realistic as virtually possible.

Maybe virtual worlds were really all about kids and games after all.

"If you look at the market today, 90 percent-plus of the activity is going on with kids," Barry Gilbert, an analyst with tech industry research firm Strategy Analytics, said at an industry conference here last week sponsored by Austin-based Virtual Worlds Management.

In the future, Gilbert said, "it's going to be all about kids and virtual worlds that come with gaming attributes in them."

While sites such as Second Life were getting more than their share of attention a few years ago, more than 150 virtual world sites focused on the 18-and-under youth market sprang up, according to research from Virtual Worlds Management.

Tie-ins with movies like "Pirates of the Caribbean" or stuffed animals like Webkinz are just the start.

At Virtual Worlds Expo here, Irwin Toys showed off Me2, a new virtual gaming device that any health-conscious parent could love.

Essentially, Me2 is a pedometer that kids can wear during the day and plug into a virtual-world game at night.The amount of "energy" they have to play in the virtual world depends on how much they walked in the real world.

Toymaker Hasbro showed off some of its latest Littlest Pet Shop VIPs (Virtual Interactive Pets) that kids can play with in the real world and also in a virtual world online. Others announced online virtual worlds and games tied to make-believe dinosaurs, the TV show "Buffy the Vampire Slayer" and the Disney film "Cars."

In the future, there might be little differences between virtual worlds, video games and social networks, said Michael Cai, an analyst with Parks Associates in Dallas. "We're obviously seeing a lot of convergence of them all already," he said.

Kids and games may rule for now, but Second Life and virtual worlds like it are still very much alive and kicking, said Ginsu Yoon, vice president of business affairs for Second Life creator Linden Lab.

"Frankly, (kids and games) are just the flavor of the month," he said.

Yoon is quick to point out that Second Life is a profitable business that's been around for about six years. It has nearly 15 million registered "residents" who can build houses, buy land and trade goods worth millions in real-world dollars every month. But Yoon also acknowledged Second Life is nothing like it was — or what some people expected it would become.

Many companies that invested real money in advertising and online virtual stores on Second Live have pulled the plug. Users who once logged on daily have now found something else to do with their time and money.

Dell Inc., for instance, created "Dell Island" on Second Life in November 2006, with high expectations that visitors would go there to meet other Dell users, catch up on company news and — most important — buy computers and equipment. But while the island was created to host 400 avatars, it sometimes has no visitors.

Dell gave up trying to sell computers on "Dell Island" because it wasn't worth the cost or trouble, said Laura Thomas, who is responsible for the computer maker's virtual world programs. But Thomas said she hasn't given up on the idea, however. After all, today's Webkinz and Club Penguin kids will grow up someday and expect to be able to buy goods through virtual worlds, she said.

For now, she and Dell are beginning to face up to the realities of virtual worlds. "We've had a whole lot of hype," Thomas said, "but we're still way, way early."
 
Saturday, August 30, 2008
  Yobi.tv - Online Reality TV
Yobi.tv is a very interesting site. For once, it lets you upload your own content, much like YouTube. But what really sets it apart is the fact that you can take part in the many reality shows hosted by the site. This will allow you to participate for a chance to win awesome prizes, and people who are tuned in to the site will be able to see you.

The variety of channels is really wide, so there should be something there for anyone. No matter how talented you are in any area, you’ll be able to find somewhere on the site to showcase your abilities.

There is a forum on the site that will allow you to share with other members of it. This will help you start making friends, and get to know the people who are contestants in the reality shows. On the whole, a very interesting experience.
 
Sunday, August 03, 2008
  Business Buzz: Virtual mall provides break from crowds
Virtual shopping: If you get tired of the crowds during the sales tax holiday weekend, there's a new Web site that offers a 3D virtual shopping mall with retailers specific to Durham.

Called Virtual eShopping, the Web site allows shoppers to "roam" a Durham virtual mall, create a persona with a variety of hair and facial features and chat electronically with friends as they shop.

When shoppers click on the storefront doors in the mall, they are transported to the regular Web sites of participating merchants. By clicking on an image, slide show or video in a storefront window, a shopper is transported directly to a featured item on the merchants' internal Web pages.

Stores and carts can also include salesbots, humanlike personas that have prerecorded audio messages and can distribute coupons, which can be printed and redeemed at participating merchants.

To check out this virtual mall, go to www.virtualedurham.com
 

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